Java Programs[Important]
- WRITE A JAVA
PROGRAM for handling mouse events.
-
- Program :
-
- import .awt.*;
- import .awt.event.*;
- import .applet.*;
- /* <applet code="MouseEvents"
width=300 height=100> </applet> */ public class MouseEvents extends
Applet implements MouseListener, MouseMotionListener
- {
- String msg =
"";
- int mouseX = 0, mouseY = 0;
- // coordinates of mouse public void
init() { addMouseListener(this);
- addMouseMotionListener(this);
- } // Handle
mouse clicked.
- public void mouseClicked(MouseEvent me)
- { //
- save coordinates
mouseX = 0;
- mouseY = 10; msg = "Mouse clicked."; repaint();
- } //
Handle mouse entered.
- public void
mouseEntered(MouseEvent me)
- {
- // save coordinates mouseX = 0;
- mouseY = 10; msg
= "Mouse entered.";
- repaint();
- } // Handle mouse exited.
- public void
mouseExited(MouseEvent me)
- {
- // save coordinates mouseX = 0;
- mouseY = 10; msg =
"Mouse exited.";
- repaint();
- } // Handle button pressed.
- public void
mousePressed(MouseEvent me)
- {
- // save coordinates mouseX = me.getX();
- mouseY =
me.getY();
- msg = "Down"; repaint();
- } // Handle button released.
- public void mouseReleased(MouseEvent me)
- {
- // save coordinates mouseX =
me.getX();
- mouseY = me.getY();
- msg = "Up";
- repaint();
- } // Handle
mouse dragged.
- public void mouseDragged(MouseEvent me)
- {
- // save coordinates
mouseX = me.getX();
- mouseY = me.getY();
- msg = "*";
showStatus("Dragging mouse at " + mouseX + ", " + mouseY);
repaint();
- }
- // Handle mouse moved.
- public void mouseMoved(MouseEvent me)
- {
- //
show status showStatus("Moving mouse at " + me.getX() + ",
" + me.getY());
- }
- // Display msg in applet window at current X,Y location.
- public void paint(Graphics g)
- {
- g.drawString(msg, mouseX, mouseY);
- }
- }